The Last Rocket Reviews – Page 2

5/5 rating based on 51 reviews. Read all reviews for The Last Rocket for iPhone.
The Last Rocket is paid iOS app published by Shaun Inman

Are you a geek that likes Cut the Rope?

bpapa

Brilliant. Looks and sounds like your favorite NES game, plays like Cut the Rope. You'll love this.


Good to a point...

KarmaKarmaKarma

Game is good on lower levels, but the designer put in animations each time you reverse direction of the rocket. In other words when you tap to change direction there is a little animation the rocket does before the reverses. The rocket does not turn exactly when you tap On lower levels you compensate by turning early. But by the time you get to level 6 or 7 the timing is too imprecise and you're left with a game that's not much fun and gives you too little control to feel like you want to work through the harder levels. I'd give it an A for style and concept with a low C for gameplay.


Great Game

SnkTab

I have never been disappointed by this developer. Everything is quality work and creative. This game proves it. Everything fits together so nicely.


tap is imprecise

alonecuZzo

I agree with the person who wrote about the animation issue when tapping the ship. I'm stuck on level 7-7 and while yes you can over compensate on the lower levels it's proving to be way too difficult as the ship doesn't turn when I tap it. A game hasn't frustrated me this much in a while, other than that bug I think it's well designed. Save the headache and wait for an update.


Retro genius

noindiecred

Feels like a lost game from the 8-bit era. Every frame of animate oozes character, soundtrack sounds like it's coming from an NES, and gameplay is insanely challenging yet fun. Don't miss it!


a complete package

Kabooom

great puzzle game- wonderful art direction - sokid controls - unique concept. buy it. love it.


Boring level design

bug deal

Interesting system, and very polished, but this kind of game hinges entirely on the level design, and this is just not very compelling. Difficulty fluctuates wildly. Hidden objects seem randomly placed. No apparent indication of missing something until you've beaten the game, which I became bored before I did. The designer wrote a very thoughtful post about touch controls, which was what prompted me to buy the game, but it seems like he had some weird priorities. Particularly, the *most* time-sensitive action in the game is turning around in midair, eg when a vent flings you the wrong way towards some spikes. For some reason, he decided that this action should be done on *release*, rather than touch, just so that it can be overloaded with another action: ducking as soon as you land. This is so rarely a need, whereas turning around in midair is necessary in nearly every level. Sorry to harp on this so much, but putting a critical action on release is just such a fundamental design error. The author is clearly good at some things, but I can only assume he's fairly new to game design. Hopefully he'll learn and get better.


Bad controls

bdorfman

Several other reviews have mentioned this, and I must agree. Tap response is simply not responsive enough. When you tap to flip directions it takes a little bit before your command is executed. This is irritating on early levels and makes the later ones near impossible. It's a shame because otherwise this would be a very fun game.


Fantastic game, suffers from bad controls

teexcue

Level design, artwork, sounds, etc. are all perfect. But as other reviews have mentioned, there is a noticeable delay when tapping to change direction. It's easy enough to compensate on the lower levels, but makes the higher ones near impossible.


Good game, frustrating controls

kurmbox

Overall this is a very good game. But in the latter stages the controls become maddening. The rocket never seems responsive enough when doing midair reversals since the reversal only takes effect when you release your touch. I've also found myself countless times trying to do a reversal but holding the touch down instead of letting go quickly. I'd like to see the controls tweaked and this game could be close to perfect.