Really Bad Chess Reviews – Page 10

4/5 rating based on 199 reviews. Read all reviews for Really Bad Chess for iPhone.
Really Bad Chess is free iOS app published by STFJ LLC

Cool but it cost money to play with friends

HoppyBird

It's a great game but it costs money to play with friends and it only on the same device


Fun game but please fix the crashes...

illinoissooner

I really like this game but it has a bad habit of crashing 10-15 min into a match. I restart the app and the game progress is all gone. I have stretches where it is fine and then I hit this again and the fun is gone. But I really like the concept and the game when it is stable.


Needs stalemate

ZacWK1989

Love the game. Really makes you think out of the box. Will gave five stars if stalemate is included. It’s not fair I have to surrender when the AI does the same moves over and over again.


Great but always crashing

1969mets

Really fun but the app regularly crashes causing you to have to restart the current game you were in. Would be 5 stars if it did not crash.


It’s fun only if your actually good at chess.

ghurzvnkjesvnkljda

I’m not bad at chess I know how to play and everything, but I’m surely not good. This game is only fun if your actually good at chess. I find this game really boing. The odds are always stacked up against you. Also the computer takes forever to move which is even more frustrating . In sum I think it’s good in concept but not really fun to play.


Amazing For Chess Players

AtomicSpeedFT

I love too play chess. Sometimes it can get a tiny bit boring though, this is were this game comes in. I love how it gives you a challenge. The AI has a few issues but it is less then what you expect. This game is Challenge: Medium-Hell Fun: 9/10 Replayability: 10/10 Overall if your a fan of chess you will live this game


Fix the slow AI play

BPBPBPBPBPBPBP

I love this game. But have become frustrated with the excruciatingly slow AI play.


Serious chess players should enjoy

tbonemagic

This game is addicting. Beating a high-ranked position is an absolute rush! I can liken the comparison between serious chess and "really bad" chess as similar to the comparision between classical music and jazz, both of which I have spent much of my life admiring. Indeed, while the classical approach is ancient, refined, serious, and studied to the extreme; the unconventional approach can be freeing and endlessly creative, like a breath of fresh air, but still allows you to return to the classical form of the discipline with no loss of insight or skill. Another comparison comes from the battlefield origins of the game. You move from the pre-19th century model of warfare where you have infantry who march out first, followed by the cavalry, and then the field generals; to a modern situation where you lob long-range artillary at your opponent, coupled with some intense door-to-door urban combat. My take on the AI is yes, it is puzzling why it takes so long to come up with its moves when other standard chess apps can dissect you in a matter of seconds. On the other hand, the AI has some human-like characteristics that make the game tolerable and allows you to compete at an extreme material disadvantage. Let's be clear: if Mr. Gage wanted the AI to win every time upwards of level 50 (the point of material equality), it could. The AI has to play flawed in order to give the human a fighting chance. I have observed that AI is less interested in gobbling up random extra material (often declining to immediately recapture or snag unguarded pieces) and more interested in finding the quickest way to weaken your king's defenses. Once the AI smells blood, you will be running for your life, and it is tactically very strong when it comes to dissecting your position. IF you defend smart, you can keep AI at bay, and if you find a way to start attacking at multiple points, it quickly becomes overwhelmed. It is even deliberately humorous, I believe, that it will begin making "desperado" moves, throwing some of its pieces at you in an ill-fated attempt to dissuade you from your intended line of attack. It is very strong at recognizing your tactical goals at a 1-3 move level, but if you can coordinate your attacking pieces into strong lines, you can definitely shatter its will. Here are strategies I have learned after several weeks of play, having reached as high as level 110: -Before making a single move, analyze the strengths and weaknesses of the starting position. See where you can attack the AI right off the bat will give you the initiative and keep AI on the defensive. (Mate-in-two with a knight is a good starting place). If you are lucky you may even be able to pick off a piece right away. This is the key to winning this game. Attack, attack, attack, and never relent. It does not matter if the AI is able to counter or thwart your initial attacks, the key is to keep it guessing and don't give it an opening to begin chipping away at your weaknesses or undermine your king's defenses. If the king cannot be easily attacked, try harrassing a high value piece such as a queen instead. -Along those lines (since castling is not going to produce the same degree of safety as it does in standard chess) coordinate your defending pieces carefully. Analyze the opponent's position and make sure that you have a answer for every attack it can throw at your king. Try to look at least 2-3 moves deep in this regard because it is very good at recognizing mate-in-two or mate-in-three type situations. -If you are in a winning position, in spite of being behind in material, which you will encounter frequently in higher ranks, be wary of overpursuing your attack. I have lost games that I should have been able to win more than once, due to overlooking easy mating patterns against my king. Never stop defending, even while trying to close the game. -If you are playing level 50 or higher, you are at a material disadvantage to begin with, so sacrificing or trading off pieces is going to do little good. Only sacrifice a piece if you see that it opens a clearly advantageous attack. For example, sacrificing to deflect a defender or put your opponent out of position is probably okay. Paradoxically, one advantage of having more minor pieces than your opponent is that you can trade up on exchanges. Whenever possible trade a knight for a rook or a bishop for a queen. -Study basic tactics: due to opening setup, take advantage of and guard against discovered attacks and checks. -Use the "undo" feature. In standard chess taking back moves is against competition rules, frowned on in friendly play, and considered a sign of weakness. Since this game is designed to turn standard chess on its head, don't feel guilty about taking back moves. You will see lots of positions which are absurd if not impossible in standard chess, and since the game allows only one take-back at a time, it is not an unlimited license to try to replay the game from some random point in history. It simply gives you a chance to fix an accidental move or even predict the AIs next move, which will help you improve your strategic or tactical approach. Lastly, my advice for improving the app: -Add a feature that allows you to review the entire game, even after checkmate, so that you can analyze the mistakes of your final position and also save and/or export the game for later study. Granted, the goal of the app is not to take itself too seriously, but there have been a couple of times that I did not even get a clear view of the checkmating move that sunk me or likewise, me over the AI. -Allow up to 1 "reset" of the board at each level of ranked play, much like the daily or weekly challenges. It can be frustrating to put yourself in a bad position early on, then have to resign the game and back up a few levels. Like the idea of only allowing one take-back move at a time, however, I am not advocating for unlimited resets.


Too many ads

kiranhk

Too many full screen ads. Within the game also it plays video ads for undo moves too irritating


Serious chess players should adopt this app for skill sharpening

tbonemagic

I was dubious of this app at first glance in spite of its high rating. Now I love it. It is addicting. Beating a high-ranked position is an absolute rush! I can liken the comparison between serious chess and "really bad" chess as similar to the comparision between classical music and jazz, both of which I have spent much of my life admiring. Indeed, while the classical approach is ancient, refined, serious, and studied to the extreme; the unconventional approach can be freeing and endlessly creative, like a breath of fresh air, but still allows you to return to the classical form of the discipline with no loss of insight or skill. Another comparison comes from the battlefield origins of the game. You move from the pre-19th century model of warfare where you have infantry who march out first, followed by the cavalry, and then the field generals; to a modern situation where you lob long-range artillary at your opponent, coupled with some intense door-to-door urban combat. My take on the AI is yes, it is puzzling why it takes so long to come up with its moves when other standard chess apps can dissect you in a matter of seconds. On the other hand, the AI has some human-like characteristics that make the game tolerable and allows you to compete at an extreme material disadvantage. Let's be clear: if Mr. Gage wanted the AI to win every time upwards of level 50 (the point of material equality), it could. The AI has to play flawed in order to give the human a fighting chance. I have observed that AI is less interested in gobbling up random extra material (often declining to immediately recapture or snag unguarded pieces) and more interested in finding the quickest way to weaken your king's defenses. Once the AI smells blood, you will be running for your life, and it is tactically very strong when it comes to dissecting your position. IF you defend smart, you can keep AI at bay, and if you find a way to start attacking at multiple points, it quickly becomes overwhelmed. It is even deliberately humorous, I believe, that it will begin making "desperado" moves, throwing some of its pieces at you in an ill-fated attempt to dissuade you from your intended line of attack. It is very strong at recognizing your tactical goals at a 1-3 move level, but if you can coordinate your attacking pieces into strong lines, you can definitely shatter its will. Here are strategies I have learned after about a week of play, having reached above level 90: -Before making a single move, analyze the strengths and weaknesses of the starting position. See where you can attack the AI right off the bat will give you the initiative and keep AI on the defensive. (Mate-in-two with a knight is a good starting place). If you are lucky you may even be able to pick off a piece right away. This is the key to winning this game. Attack, attack, attack, and never relent. It does not matter if the AI is able to counter or thwart your initial attacks, the key is to keep it guessing and don't give it an opening to begin chipping away at your weaknesses or undermine your king's defenses. -Along those lines, since castling, although possible in this game, is not going to produce the same degree of safety as it does in standard chess, you need to coordinate your defending pieces carefully. Analyze the opponent's position and make sure that you have a answer for every attack it can throw at your king. Try to look at least 2-3 moves deep in this regard because it is very good at recognizing mate-in-two or mate-in-three type situations. -If you are in a winning position, in spite of being behind in material, which you will encounter frequently in higher ranks, be wary of overpursuing your attack. I have lost games that I should have been able to win more than once, due to overlooking easy mating patterns against my king. Never stop defending, even while trying to close the game. -If you are playing level 50 or higher, you are at a material disadvantage to begin with, so sacrificing or trading off pieces is going to do little good. Only sacrifice a piece if you see that it opens a clearly advantageous attack. For example, sacrificing to deflect a defender or put your opponent out of position is probably okay. Paradoxically, one advantage of having more minor pieces than your opponent is that you can trade up on exchanges. Whenever possible trade a knight for a rook or a bishop for a queen. -Study basic tactics: due to opening setup, take advantage of and guard against discovered attacks and checks. -Use the "undo" feature. In standard chess taking back moves is against competition rules, frowned on in friendly play, and considered a sign of weakness. Since this game is designed to turn standard chess on its head, don't feel guilty about taking back moves. You will see lots of positions which are absurd if not impossible in standard chess, and since the game allows only one take-back at a time, it is not an unlimited license to try to replay the game from some random point in history. It simply gives you a chance to fix an accidental move or even predict the AIs next move, which will help you improve your strategic or tactical approach. Lastly, my advice for improving the app: -Add a feature that allows you to review the entire game, even after checkmate, so that you can analyze the mistakes of your final position and also save and/or export the game for later study. Granted, the goal of the app is not to take itself too seriously, but there have been a couple of times that I did not even get a clear view of the checkmating move that sunk me or likewise, me over the AI. -Allow up to 1 "reset" of the board at each level of ranked play, much like the daily or weekly challenges. It can be frustrating to put yourself in a bad position early on, then have to resign the game and back up a few levels. Like the idea of only allowing one take-back move at a time, however, I am not advocating for unlimited resets.