Pocket Mine 3 Reviews

5/5 rating based on 72 reviews. Read all reviews for Pocket Mine 3 for iPhone.
Pocket Mine 3 is free iOS app published by Roofdog Studios LLC

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amandasweetsexy

This is the best game I’ve ever played very Entertaining For people of all ages especially my four-year-old son his favorite game in the whole world he absolutely loves it so much better than the second one!!!!!!!!!!!!!???????????????????‍♂️??‍♀️??‍♂️?‍♀️??????????????????????????????????????????????????????????❤️????? ❤️?????????????


Great game....needs “notch” IU support

Axiummv

Great game, but recently updated to iPhone XS Max. Unable to see how much money or how many rubies I have. View is blocked by the “notch”. Please fix.


Not as good as the second one.

ZizZap4

It just feels like a lazy repackaging of Pocket Mine 2 (for the most part the same textures are used, sometimes where unnecessary (beach anchors and starfish in a desert area?)) with some odd mechanic choices made. The enemies, while interesting, often feel finicky to have to deal with. They try to make up for a much smaller variety in ore types by upping how many pick hits each block takes to mine and by setting a depth limit of 200m on areas you’ve already completed. Characters are now randomized, which is just a smidge frustrating. Pickaxes are now gear, which can only be upgraded to a certain point, as opposed to the indefinite upgrading featured in previous games. Overall, it’s just not as enjoyable of an experience as the previous entry.


I love the Quality.

Gunnerlund

It’s amazing


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puckerupbuttercup222

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great but could be greater

dnrfh

it would be a whole lot better if you could spend like an extra 5 or 10 rubies to choose what card you put with a gear and instead of just legendary cards it could be any of them


Energy requirements are outrageous

Laschmelala

I hate the monsters. It's not at all clear how you're supposed to take advantage of "startling" them. But beyond that, the events and levels require way too much energy! What I loved about PM2 was the higher level events asked for rubies, which you had to work to earn, not 3 energy, which you have to wait--or, what Roofdog wants--pay for. I also hate the way the characters work now. Their powers are limited to charge ups instead of lasting throughout the level. That's a real downgrade from the second game. And I miss the variety of ore. It kept the mine visually interesting as you descended. I miss the goals. This game really misses the mark compared to its predecessor.


I missed this game

Wolfrim

What a classic! Ever since the first game back then (when the cards were a new thing), they’ve added so much polish.


Make XR update

Quiblets

Great game, please update so that the notch is cut out somehow


Fun Game, But.....

KittyKarlile

I really enjoyed the first Pocket Mine Game. This one has more action but takes away a lot of control from player. You aren’t able to select the character and cards you want to use each time. They are randomly assigned. You can add more cards to the 3 they give you each time but it costs rubies each time. The only thing you can control is the gear.