Energy requirements are outrageous – Pocket Mine 3 Review

I hate the monsters. It's not at all clear how you're supposed to take advantage of "startling" them. But beyond that, the events and levels require way too much energy! What I loved about PM2 was the higher level events asked for rubies, which you had to work to earn, not 3 energy, which you have to wait--or, what Roofdog wants--pay for. I also hate the way the characters work now. Their powers are limited to charge ups instead of lasting throughout the level. That's a real downgrade from the second game. And I miss the variety of ore. It kept the mine visually interesting as you descended. I miss the goals. This game really misses the mark compared to its predecessor.
Review by Laschmelala on Pocket Mine 3.

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