Not as good as the second one. – Pocket Mine 3 Review

It just feels like a lazy repackaging of Pocket Mine 2 (for the most part the same textures are used, sometimes where unnecessary (beach anchors and starfish in a desert area?)) with some odd mechanic choices made. The enemies, while interesting, often feel finicky to have to deal with. They try to make up for a much smaller variety in ore types by upping how many pick hits each block takes to mine and by setting a depth limit of 200m on areas you’ve already completed. Characters are now randomized, which is just a smidge frustrating. Pickaxes are now gear, which can only be upgraded to a certain point, as opposed to the indefinite upgrading featured in previous games. Overall, it’s just not as enjoyable of an experience as the previous entry.
Review by ZizZap4 on Pocket Mine 3.

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