Ruinous Jul2020 update stinks – Ruzzle Review

Update: Watching round replay it is clear: After after the June-July fupkdate, Tournament Play recorded opponents use boosters at much higher rates than real players can afford. Opponent score suddenly starts jumping up around 59-second point, sometimes going for several more seconds past round’s normal 60 sec. When my coins stash is gone, so am I. The fupkdate did a bit of useful simplification (got rid of “ink”) but seemed mostly aimed at revenue enhancement by forcing use of power-up boosters that cost real $$ or require watching multiple video ads or filling out lame surveys. Removed free-to-play weekly events. I’ve been Ruzzle fan from beginning. Paid for no-ads, but didn’t mind watching a video once in a while to get team-play boosters. Much less fun, more frustrating than before. Now the same booster used to cost a single video-ad view now costs 4 video-ad views (15 coin x 4 to buy 50 point booster) when used to be 1. Four times the effort (or more if you can stand the surveys) of earlier major version. Worse, team-play simulated / recorded opponents now use boosters so often is nearly impossible to win rounds without buying boosters. Our team is demoralized, may disband. Having team-play recorded opponents using so many boosters might be based on the pre-crazy boosters economy, but not now. This is not really fair since it doesn’t reflect how much most players can afford to use boosters — much less than before.
Review by Hairytoes on Ruzzle.

All Ruzzle Reviews


Other Reviews