Not for me – Ultraviolet Dawn Lite Review

The text is extremely small and difficult to read. With chunks of paragraphs to get through and tons omissions to read, I find this to be a serious detractor from the overall quality of the game. The trade aspects are a nice addition to the game, however what you have to do in order to make it into that realm of play does not match to the overall theme of the action sections of the game. The combat, which I was expecting to be the best part of the game was bitterly disappointing. As soon as possible are in space you find your self with enemy fighters as close to your ship as your paint job. You are forced to fly an extremely small circles, and avoiding some of the incoming fire is absolutely impossible. I was never quite sure when my shields were going to give out, never really having much time to look at my interface. You are immediately tossed in to the combat which requires you to fly in small circles repeatedly. Sadly, most space games are like this. Fly in a circle, lead the target. Fly in a circle, lead the target. Lather rinse repeat ad nauseam. The ship customization, however is a good part of the game. Unfortunately, it appears to be the best part of the game. While fixing up a ship with a plethora of options is a rather fun task, to be sure, it should be the start of the adventure, not the biggest part of it. The map of the galaxy in which to play entices one to believe that there are grand adventures to be had. Sadly, unless flying in very small circles and never truly being able to enjoy the scenery are your idea of a good time, this may not be the title for you as it was not for me. Perhaps it is a stylization or game play preference issue for me. The best that I can say is that I absolutely despise the combat that is the center point of what should have otherwise been a rather well thought out plan for a game.
Review by Tekerton on Ultraviolet Dawn Lite.

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