This is not the way to make a Gacha game – Elune Review

Like many modern Gacha games, this game is beautiful and exciting for the first two weeks. Then it stalls. A lack of "class seeds," an exorbitant amount of which is needed to fully grow a character, is one contributing factor. Even more so is lack of interesting objectives and rewards later in the game. -Good teams require no synergy; you need some of the top DPS characters and some good healing/shields/tank. Team building is a benchmark test and does not engage the brain. -Character skills are very strong so PvE is imbalanced. Late-game enemies are forced to rely on very hard hits and late-game bosses are forced to rely on big AoE attacks. The design is very one-sided. -There's nothing to aim for after the first few weeks. Do I need another copy of a Legendary character if I already have 5 waiting for class seeds, and I won't be able to upgrade this one for 4-5 months? No. This kills the excitement of pulling a Legendary character completely. -In general, this feels like a well done, beautiful game with almost no original concepts... PvE, PvP, gear system, skill upgrades etc. all essentially reskin of what you have all seen in other Gacha games. Please show Gamevile that you want to see Gacha games with good *long-term* design by not spending money on this game right away. Play for 2-3 months before you make your decision.
Review by SomnolentRed on Elune.

All Elune Reviews


Other Reviews