Difficult... Until you get the hang of it – FTL: Faster Than Light Review

FTL is a roguelite. It requires a good understanding of micromanagement and tactics to win consistently. Losing a single battle, or even just taking a lot of damage usually means losing the run. On easy, this is circumvented a bit. You can afford to tank beatings once in awhile. Unlike most other roguelites (and some other reviews on here), it is USUALLY possible to go through the game with almost any combination of things and win consistently. Yeah every once in a while you're handed 3 beams and a single laser to take on the world, but even then if you have Advanced Edition content on, you can just grab hacking and shut off enemy shields so your beams can cut their ship to pieces... or you could board their ship. My point is that a lot of these complaints about difficulty are kinda unwarranted if you consider the genre. Roguelites and Roguelikes are often characterized by their difficulty... and this game isn't that difficult for roguelite standards. Easy mode for me, for example, is the automatic win difficulty. Hell I've beaten the game on easy with 3 ion weapons and a fire beam, because shutting off their medbay so they can't stop the fire is stock and trade. Also start with advanced edition on. It makes the game harder, but more exploitable. In addition, you don't have to learn a new way to play after getting used to not having it.
Review by Suntan50 on FTL: Faster Than Light.

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