Not very fun – Cardinal Pixel Review

The game does not provide enough decision making in the least bit. Currently, the gameplay resides entirely on slow dice rolling (which take around 2 seconds but feels much longer because you repeatedly have to do it and it's so mundane) and very objective choices, i.e. having to choose between "hit the enemy for 20 damage" and "hit the enemy for 10 damage". The game feels so slow because you are just mindlessly tapping away at the screen hoping that the combat will soon be over so you can get your measly XP. I cringe just thinking about how slow and boring this is. It reminds me of the card game "war": the result of the battle is mathematically chosen prior to the start of the game anyway. It's boring.
Review by mjbmitch on Cardinal Pixel.

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