Pocket City Reviews – Page 25

5/5 rating based on 257 reviews. Read all reviews for Pocket City for iPhone.
Pocket City is paid iOS app published by Codebrew Games Inc.

Great Game

Kaboo Morris

Very enjoyable game. I have played it twice. It starts to stall out once you fill the map but there are those who would probably like to start bulldozing or bringing natural disasters. I always felt like the transportation component was clumsy. I may have been missing something, but only roads transmitting power and water makes it difficult to upgrade. I personally also never figured out how to summon the police or fire dept. I did enjoy the little side games like spotting a fisherman or stray cat, not the point of the game but a fun way to look a little closer, like an I Spy you helped create. Overall great game and really well done, highly recommend purchase and supporting this developer As others have said the no in app purchases is really appreciated.


One complaint

WhiteyTP

Love the game, thank you for NO IAP! My only complaint is that this game drains my battery like no other. Started at 100%, played for 15 minutes and battery went to 75%. My phone also felt really really warm. No other apps running in the background. iPhone 6 Plus 128 gig 35 gig free iOS software version 11.4.1 LTE and 4g connection Version of game - updated as of August 7th


Great buy

SherbertSM

A very fun game! No in purchases, no pay to win elements just a simple tycoon game!


No In App Purchases!!!!

Ifihadmoney

This game is like a simplified SimCity and you can play for as long as you want. It's easy to get sucked in for a couple hours! And best of all, just like the title says. They're are no IAP's whatsoever


Great!!

jz2kid

I love everything about this game. No ads, no micro transactions, great to pick and play for a few minutes or even hours. My only complaint is that I don’t see an option to move stuff around. I pretty much have to bulldoze a building and rebuild it to where I want it. So I’m pretty much paying to build the same building over again. Please make an option to move stuff around.


Love this!

Gillboo

Great game! I LOVE the no build times and how easy it is to remedy problems. To the developer(s): it’s too easy to max out on cash, maybe have a bank robbery mode or another $ drainer? The other thing is could you implement a way to get natural trees to grow again? Mine all burnt because of volcano eruptions and now my lumber stations aren’t effective.


You had me at SimCity with no IAP

DaveJets86

I’m absolutely more willing to support a dev who doesn’t use IAP and am more inclined to look at their other work.


What EA should have done!

Yowzers999

Paid a few bucks and got a whole game. No gimmicks or bait and switch tactics. Games need to go back to this model and stay away from suckering people into paying more than a game is worth. I fully support this game and how fun it actually is. Reminds me of the old sim games from way back. Simple, fun and I am enjoying it.


Finally a game I can buy!

Long_Haired_Artist

Freemium games are all the same- buy your way to a collection or status. As a result the quality of freemium gameplay is horrible! Apple should promote the heck out of this game because it has the will to be a good playable game through gameplay. I think freemium unfortunately has pinned the market, since it preys upon hooking people to addictive collection behavior. If this game doesn’t get promoted and doesn’t do well in the market, my suggestion is to use a free version to progress through the tutorial and the first level, then let the gamer buy the full version. It’s also best to give experienced gamers the ability to skip the tutorial- exploring game features off the training wheels is part of the fun! I suggest also that in app purchases for item skins is perfectly valid- as long as game goals aren’t tethered to required purchasing. My first impression is that this is similar to a classic city simulation, with leveling up and tax earnings dictating your available options. A wonderful diversion. I have the feeling that advanced city design is so far absent. Will update as I progress in the game. Suggestions for the developer. I am interested in simulating an out of the box kind of city design. I do wish for a city simulator that will let me tweak specific intersection attributes, inclusive of pedestrians, bicyclists, neighborhood electric vehicles, PRT/NEV hybrids... etc. And create 3D or height based zoning, for example: an industrial basement, commercial ground floor, office second floor, and residential upper floors. Something like an arcology. Construction needs to have modern elements that can integrate utility, for example: grey water use, solar roofing, solar paving, rooftop gardens, and so on. Trash collection, composting, and recycling need to be featured. Also, the ability to identify types of people, based on education, income, distance to work, diet, energy use, and social free time. I’d like to be able to “craft” jobs and related college degrees. Then watch the economy change as more folks move beyond general education and service industries. This is beyond the duties of a mayor, but could be tasked to game boss job advisers, school counselors, engineers, etc... stuff beyond the political spectrum. My ultimate goal is to simulate a linear city zoning principle that features a combination of solar roadway and water utility that powers transportation of seawater to foothill water towers during peak electrical generation, then uses gravity of elevated water to generate power at night, gravity filter freshwater, or gravity transport water inland to desalination pools, where brine can become road salt. I’d like to stress some realism as well- it’s normally impossible to bulldoze an established structure without first securing eminent domain. I’ve never seen a city game using this all too common constraint. Another realism could be to start a game based on a google/apple map... I think it would be amazing to virtually rebuild my hometown... this might even provide a valuable resource to inform actual city design among neighbors. For this game, interpreting existing maps could dramatically increase the diversity of building type assets. Thanks!


⭐️⭐️⭐️⭐️⭐️

DesignEnginerd

Developers take note: Anyone that can produce games of this caliber while completely sidestepping the typical garbage freemium model will earn my money EVERY TIME. Well done, Pocket City. Please keep making games as great as this one, and let’s show the world that this business model can succeed, too.