Magic: ManaStrike Reviews – Page 6

5/5 rating based on 118 reviews. Read all reviews for Magic: ManaStrike for iPhone.
Magic: ManaStrike is free iOS app published by Netmarble Corporation

This games so fast paced it could beat sonic

Jeff_Ball

Guys, literally best game that I have ever played hands down and this is coming from the guy who’s played Shadow the hedgehog on the Nintendo Gamecube! Give this game a freakin try! Once the dimensional merge happens my OC from Magic the gathering is going to be a reality now! ENJOY THE GAME EPIC GAMERS!


Earthwyrm’s take

Earthwyrm Jerm

Fun little game. Nice graphics, and fresh new gameplay with classic MTG flavor.


Tzar

SeaStarTzar

So intuitive that julies and Jesus would agree


Balance problem

Keikun???

Their unique part about being able to summon from heroes makes this a pretty imba game where you can teleport in high hitting monsters right to their tower, making little room for creativity like Crown Royale. Also because you basically cann’t lure tower-only units and the towers have pretty low HP themselves, this game favors forceful tower smashing composition. Anyway, may become a good game with rebalancing. OP units and spells whose costs should be increased: green thing that teleports to towers, gate that sends units right up to tower combined with tower bashers or high hitting ogre, zombie that rushes towers and revives, Sphinx that can defend a mass group easily. Oh and who came up with that spell that sends zombies to middle of three towers


Needs balancing

ThunderBrunch

I wouldn’t invest much in the game right now until the developers recognize the huge mistake they have made with tezzerat and the aethersquall ancient/ reviver demon combo. The game is nearly unplayable at higher levels due to this easily spamable, nearly unbeatable, low skill combination. Honestly, after I finish my pass I’m putting this game on the shelf until some changes are made.


Needs Serious Help

MTGfriend

Made it to top 200 players, had fun and now the review. Game needs some serious card changes. Some spells make no sense and the recent nerfs make certain walkers unusable. Some mechanics that are brought to the field make certain colors dominate and other colors unusable. The game needs a serious look at by designers who understand how to BALANCE the game. This is a fun game that is PAY to play. You want to keep up? Buy packs to level up your cards only to have those cards be nerfed next season so you buy more packs. Heading back to Arena.


This isn’t magic.

Quaz7829

It’s such a watered down game. Might as well go play hearthstone. Not like I can play magic the gathering, or magic duels. They removed those off the App Store to force us to play this dumbed down game.


Amazing I love everything about it

matt j graves

Everything is perfect but if u have to change one thing, let us be able to change our username or nickname(whatever u wanna call it, I spelled my last name wrong, stupid Ik.


So many ideas wasted on absolutely horrific balancing

Hexous

I wanted something new after I left clash royale and this was a great hit for about two weeks. I paid for the bonus ladder achievements and even progressed to a top 500 player last season. (6800 PB CR 3+ years of game play) Im sharing that because I know a thing or two about these types of games. I played a Chandra deck. After her unexplained nerf I’ve gone to blue to combat the tezz decks. It’s more than 50 percent of gameplay it’s now either tezz or green. There’s no red and blue cards are only used for Aethersquall. I’m using it because it’s so stupidly OP my level 3 blue deck lets me stay in rank 9 without issue, meanwhile I struggle with level 7-8 cards in red. Yes the gap is that significant. Just compare the inferno giant to grave Titan same elixer but because it’s black it’s double the HP and more dps, the damage to allied planestalker is nothing since it’s always dropped at death. I’m a OG magic player and there should be a mechanic to playing a mono deck. Tezz has more abilities and tankyness whilst being able to borrow from 2 colors!!! Drop Koth oh that’s cute let’s whatch him get chain crowd controlled to death. Here’s an idea if you play a one color deck you get 10% more mana spawn, that translates much like the actual game, you know the one this is supposed to be based on. Or 10% more HP on all cards . Or the plane stalkers are significantly weaker if 2 colors are used, it only makes sense. There has to be something come on! Reiver Demon.. the nerf was not enough. Worse is you just gave black crows. Even if I perfectly timed lightning it doesn’t matter, you gave black more cards to aid in the feed and no matter how skilled you are the time to spell it’s just pointless. Oh hell rider you say? 4 mana can be perfectly counter by a skull Catapult... that also spawns.... but wait reds sentinel costs 4 and oh it doesn’t spawn units, but for more mana does it hit air? Nope... but a tiny aoe. I’m being completely honest I’ve just lock my phone when I see the squaw demon combo. It’s not even worth it, and I hope the devs see this because it really is that bad. So red is out cycled with ease. Blue is good for now, white seems balanced because of the blinding mags fix. Black with tezz and in general is out of control along with green. Oh spells oh my.... remember poison slow de buff and damage from CR...ya that’s blacks spell and it takes up 1/4 the map. Spells do full tower damage so it’s best to use 2 at least. Max them quickly and laugh at your opponent. (Did I mention im good at game mechanics) It’s just a spell fest currently and there’s no point in using spawning buildings since a 3 mana spell can full counter with tower damage an 8 mana building. Smart.... real smart. But really this game is so horrifically and I do mean horrifically balanced right now I’m going to have to recommend others to hard pass for now with a very low rating. I paid the money so you don’t have to. I’ll be leaving with that money for another game. Was really hoping this would be it, something to replace the endless CR grind and no new content, but I can’t play a game where balancing is this horrible.


pay to win was added with last patch. Trash

Last Jedi 83

The game was initially fun to play but once again once you get to 2200 level you will Face people who dumped a bunch of money into the game, also the developers seemed to nerf or patch the game incorrectly thus making red decks useless unless you buy the new pw. Pay to play all the way, don’t cater to cry babies who want to dominate by dumping money into this broken system. Tezzeret and other mechanics like reiver demon need patches since you see like the same 3 decks in top 10