Guild of Dungeoneering Reviews – Page 3

5/5 rating based on 68 reviews. Read all reviews for Guild of Dungeoneering for iPhone.
Guild of Dungeoneering is paid iOS app published by Gambrinous Ltd

Unplayable on iPad IOS 9

kdpeters418

The app crashes constantly, I can't make it through a full battle now after updating my IOS, and before the update it crashed a good deal as well. All my troubleshooting efforts have failed. Otherwise the game was quite enjoyable, I would recommend it.


A Cult Classic in progress

GettingVerySickOfThis

This is one of those rare games where the experience of playing it is more fun than the game itself. Designed by another team, it would not have nearly the character and memorability that it has. As is, it made me grin foolishly before I even began playing. Definitely worth looking at, and remembering next to other timeless classics.


Vibe of tabletop games

MandoManDan

I've been missing tabletop games like D&D or Munchkin and this is scratching that itch. Love the artwork and the humor. Really does feel like a different type of Munchkin.


Great concept and fun play

LinkeyGrip

Could have done better on the difficulty settings.... lambs to slaughter = normal mode


There is nothing else like this

Rateryed

The gameplay mechanic is unique to an iOS RPG, at least in my experience. The soundtrack is worth the price alone. It's hard to believe this didn't start out as a board game. The writing is clever, a creative endeavor, that never ceases to delight. And now I return to the fight! (you cannot go wrong getting this game)


Good idea but not balanced

Pirhotek

Maybe I am missing something or just totally stupid but I am only on the second round of quests and find all of them impossible to win.


Pure Awesome

Mesleeps

Amazing


A creative spin on dungeon crawling

Dspitzle

My only disappointment is that there are no cards that will upgrade the characters' starting cards.


Amusing, quirky game

Tzally

Totally worth the small entrance fee. This has provided hours of amusement and at least a few genuine chuckles. Gameplay is a combination of turn-based "card" duals, in which some characters offer the chance for more tactical play, and "building" dungeons by connecting hallways and rooms. You can earn more gold with every hallway; gold gets you new character classes, better loot drops, and little trinkets to help your dungeoneers stay alive. The amusing character commentary, ridiculous gear, and other tongue-in-cheek writing adds to the fun. In sum, worth the small sum to play.


A fun (and funny) game

Threshold16

You are the DM, placing rooms and adding critters and loot for the character to go through. They choose where to go in the dungeon (but by placing loot you can influence their decision). When they encounter critters, you do the fighting with a clever card game where you have to balance physical and magical attacks and defenses with the health remaining. Characters come and go but your guild will go on -- making the strongest characters it can! Well worth the money -- and getting FREE expansions added to the base game is a great bonus!