5/5 rating based on 68 reviews. Read all reviews for Guild of Dungeoneering for iPhone.
Guild of Dungeoneering is paid iOS app published by Gambrinous Ltd
pent3L
I love the concept. I love that it's a full game and no BS DLC or IAP. Keep up the good work.
PDX mac user 503
Even though this app is compatible with my device, a lot of the text is way too small to read with no ability to change the font size. A heads up that this app is intended for larger screens would have saved me $7. Buy accordingly.
FZ_IT
This game is beautifully made but the gameplay is poor due to its random elements. Characters will die against weaker opponents just because you drew the wrong cards. The game’s suggestion to “keep your deck lean” is infuriating, not helpful. There is very little sense of accomplishment, since you always seem to be starting over.
Starks779
A very fun, pay once and play card battler. I like being able to play this kind of game at my own pace without multiplayer. Grind feels just about right - always giving you new stuff to see, new loot to use and progressively better character classes to master. Way, way worth the price of admission...I’ve gotten a good 30 hours out of it easily, and still enjoying.
Skitty130
I can't put this down. Love the card battles, and the thrill of figuring out how best to use each character. If I could change one thing: I'd like to be able to write my own epitaphs. My dungeoneers deserve better than simply "he didn't get out much"
Talindar
This is a fun game that is easy to pick up and put down. Because it’s turn based there is no stress to monitor it constantly. Perfect for when there’s a few minute to fill. Careful though! It can be addicting! One note, it’s starting to menu a little slow, may need an update for the newer OS
AQ 71
Finally something without ads and add ons that can be played just as is. Great game for kicking back for a few minutes and killing time between projects
No-Show Bob
It’s easy to play right away, and it’s easy to die no matter what dungeoneer you use. So you have to get enough money to upgrade the decks and unlock characters that you will need, along with luck, to pass harder levels. You don’t actually train your characters (for very long) you really just learn which characters work better, and which upgrades work better. It’s a lot of fun if you don’t mind dying most of the time, and gaining in game knowledge rather than experience or level of your dungeoneers, which always die. One of my most promising characters died in the first encounter with a bat with 3 hp. What can you say, they just regenerate as beginners again, all hero’s are completely disposable. Otherwise pretty cool. I give it an extra star for not being dependent on in-app purchases. It’s an interesting game, and pretty fun if you’re not too easily annoyed by constantly dying by a passive RNG