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GE Hashiwokakero

Hashiwokakero (also known as hashi, bridges, chopsticks or Ai-Ki-Ai) is a type of logic puzzle originally published by the Japanese company Nikoli. A must for Sudoku fans!
Category Price Seller Device
Games $1.99 Mike Jones iPhone, iPad, iPod

A number of islands occupy the playing area; each containing a number. The object of the game is to inter-connect the islands by strategically placing bridges between them.

・Bridges run horizontal or vertical, but can't cross.
・No more than 2 bridges can exist between any 2 islands.
・The number on an island notes the total number of bridges connected to it.
・The game is over when all islands are inter-connected.

The game supports 9 modes of play on iPhone, iPod Touch & iPad; plus GameCenter integration, so you can beat your friends' best times. Oh...and the puzzles are auto generated...so no in-app-purchases necessary!

Reviews

Great game!
RgenTna

This game employs a completely new puzzle concept. If you like logic puzzles that use the processes of deduction and elimination, it is likely you will really like this game.


Great logic game.
Mizywill

Great logic game and well worth it to purchase. I do go through phases when I feel like playing it, but that's true of all games. There's a lot of different levels of difficulty to choose from.


Fun puzzle, simple app
GrandPoohBear

Fun to play, and app is no-frills, just works.


Great game!
JRH100

I love this game, I could play it for hours. It produces nice-looking puzzles that are fun to solve. My only suggestions would be: - Get rid of the pop-up "puzzle completed" message that covers the board. I want to be able to see the puzzle that I just completed. - Maybe provide an option to automatically highlight (but not lock) islands that have the right number of bridges, and don't allow the user to build "extra" bridges. For example, if I have a "1" island that's connected, and I drag across its existing connection, it should remove it instead of building another one.


Needs update
TII.

Controls aren't sensitive enough. Sometimes it takes multiple taps to select the number I want. Needs larger grids with zoom in/out ability. 15x15 hard mode is too easy. The game has potential and doesn't charge you for more puzzle packs (best feature). But it could really use some updates.


Addictive Logic Game...
catsarecool_007

...reminds me of chemical bonds, the bonds between atoms when you draw molecules in chemistry class. Another great job by this developer. You can choose level of difficulty. You have to make horizontal or vertical bridges between the numbered bubble. The bubble or "island" has a number that tells you how many bridges or bonds connect to it. Double bridges, close parallel lines that count as 2 bridges, remind me of double bonds from chemistry. (triple bonds are not allowed) When you're sure you've completed the bridges to a bubble/island, you can click and hold on it, and it will turn white and bright along with the bridges connected to it...this will help you know you're done with that part of the picture and help you finish faster (because you don't keep going back and inspecting it needlessly). What was important for me to realize is that bridges are not allowed to cross each other (in a perpendicular fashion)...realizing that makes the puzzles a lot easier. You connect the islands/bubbles with a bridge/line by dragging your finger from one island to another island. A lot of times it's easier to start with the bubbles with large numbers (like 6 or 7) or that only have the number 1 or that don't have many neighbors in their EXACT column or row (look straight up, straight down, right and left from the bubble you're inspecting, to see which neighboring "island" it might connect to). So if a bubble is numbered 6 and only has 3 other bubbles it could connect to, that's 3 double-bonds (double bridges)...3x2=6. If that same bubble was numbered 5 instead of 6, you could start by drawing single bonds to the 3 allowed neighbors, and at a later point you can deduce which 2 neighbors will get an extra bond (double bridge). One more thing: Imagine you're driving a car and your solution to this puzzle is a map...you have to be able to reach all the "islands" with your car (even if it takes a long time crossing lots of bridges). In other words, you cannot create a group of islands that has no connection to another group of islands! All of the islands must be directly or indirectly "connected" to each other! So don't complete a small set/group of 2 or more bubbles that doesn't have any connection to the rest of the picture...the game will tell you that you messed-up! Another A+ for the developer from me, an obvious chem major. 2 games that I love at a great price...great work!


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