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Galactic Conquest LITE!

Galactic Conquest is a turn-based stategy space game.
Category Price Seller Device
Games Free David Skelly iPhone, iPad, iPod

The goal of the game is to capture a certain percentage of the galaxy's planets. To do that, you must produce ships at your planets. Use your ships for upgrading your planets and attacking your opponents. Build radar stations to monitor enemy movement and determine weaknesses. Beware of the occasional plague or rebellion!

Full version contains up to 7 CPU players!

Reviews

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Ham Bear

This game is difficult to understand and navigate. I want to like it but have no idea what is going on, the ui is unintuitive and the instructions are almost useless.


Fun game!
SI259458

Great strategy game, very well done!


Bad game, don't waste you time
Brian128

The odds are stacked against you. The computer gets dozens of free ships every turn regardless how few planets they have. I've played 30 games and the 3 times I won only happened when neither computer player attacked me for the entire game and I just claimed neutral planets. Not possible to win any other way. I played an 80 turn game were I was about one large planet away from winning, attacking every turn with every ship I had grouped into one or two groupings, slowly depleting the AI's forts and ships which he restocked every turn, then out of nowhere, not 100, but two groups of 100+ ships wiped me out! How is that possible? No point on playing a free game that cheats, why would I bother to buy it? I would rate it a -1 star if I could. I deserve payment for wasting my time with this game.


Extraordinarily buggy.
michaelmays

Can't seem to get through a game without it encountering some error and closing. Too bad, too, I really liked this game on Palm. This is not its equal.


Not worth it.
Theblackorder

Sucked


What a pitiful piece of abandonware
dead jawa

So this is like those really early, 80's space empire games, where the planets just produce X many ships a turn. Combine that with the least inspired combat system ever (4 attacking ships minus 2 defending ships leaves 2 attacking ships), makes this a purely mathematical endeavour. There are more features, but they either don't matter or don't exist. The rules state the attacker gets a bonus, which given the ultra simplistic plus-or-minus combat should be as simple as always counting the attacking fleet as one more, but it doesn't. The rules also state that sending a scout ship (one single ship instead of a fleet) travels twice as fast, but it doesn't. The rules very oddly state, "You can fortify a planet with ships. Fortifications give a bonus for defense. For instance, if you spend 3 ships on it, it might be worth 4 ships on defense." Well no. A Fortification IS worth 4 ships on defense, and costs 4. Also, the planets are numbered for identification. But when you're shown a combat results screen it always shows Planet !, which I assume is the error indicator because it doesn't know what number to show. Bottom line, this is a completely uninteresting game that was never finished in the first place.