Draconius GO: Catch a Dragon! Reviews – Page 20

4/5 rating based on 218 reviews. Read all reviews for Draconius GO: Catch a Dragon for iPhone.
Draconius GO: Catch a Dragon is free iOS app published by ELYLAND INVESTMENT COMPANY LIMITED

Things you can add

It's too scary

I love this game! It's super fun and I've been obsessed with the game. Somethings I'd like to see would be a dragon eye but instead of the creatures then you'd be able to get the pillars. Ps I think Brownie is glitches


Decent and worth playing

GetJaded

This game is actually interesting and keeps you wanting to play. So many things that other AR games are missing are included. One complaint is the lack of creature spawns. Other than that, it's still fun.


More creatures!!!

Karai2010

I was excited to try this game out as an alternative to Pokémon Go, but after two days and only catching three creatures...I’m not so sure I’m going to continue. It makes no sense to get supplies from the pillars if I can’t affectively use them. Please increase the creature spawns.


Not enough critters

Wykd Rebel

No critters where I live and work. Pokémon has them in both places


UPDATED REVIEW... I Quit

Psalmus

Hello Draconius Go, Just want to provide some feedback as I quit playing your game. I played for a month. I made it to level 29. I recruited a half dozen other players from Pokemon Go and encouraged my four sons to play. I spent money in the game. I was a level 40 player in Pokémon Go - almost double 40 in terms of XP earned - and I hoped to make it to 40 in Draconius Go. But that is not going to happen because I quit for two major reasons. I was hopeful that Draconius Go would really catch on and more local players would emerge. But that hasn't happened. There appear to be fewer than a dozen gold level players in the entire urban area where I played and once you reach gold you can't even see if there are other players at lower levels. The only parts of the game that really encourage people to work together are spells and golden egg hunts and these are too infrequent to necessitate a special discord or other way of communication. It is simply a solo game for now and Elyland doesn't seem interested in advertising or incentivizing players to recruit more players. Along with the lack of players, the other major problem is that you made some really bad changes this week. Less coins, higher XP requirements, slower duels, double cost for long-hands, one-dimension dragon's eye, and an inconsistent speed cap are all things I could live with if the game had more players and was somehow social. But the combination just makes the whole experience less satisfying. I can understand correcting something that may have been unintended like using Dragons Eye in two dimensions. But why make Long Hands last for only 4 days and cut its range? Why, reduce the coins received for holding arenas? Why increase the XP needed for leveling up? Why ruin the player versus player duels, making the creatures move slower, respond less to dodges, and take longer to execute a charge move? Frankly, some of these changes make no sense from a gameplay perspective but also financially. I would never pay for the extra 500 coins to have 4 duels per day for a week when the battles are so much harder. It made sense when it was possible to earn 1000+XP for the 4 extra duels. With the new duels I could barely win and only earned 300XP per battle. Likewise for the Dragon's Eye item. Why pay 500 coins for an item that used to work in both dimensions and now doesn't. No offense, but these were stupid changes that likely cost Elyland a ton of money. Then there are the things that didn't really change but should have. The speed cap was raised to 18-20 mph and then went back to 10mph. It should have stayed high. The spawn rates are still too low. Worst of all, there are too many pillars, arenas, libraries, obelisks and portals located in unreachable areas. All of those problems are things I was willing to wait for because the game had such promise. Yet, combined with the terrible changes you did make and the fact that there are not enough players to make this a scocial game, I have to say goodbye.


So little spawns

soynutty

The quests and hunts are fun but going on a 3 mile walk nets me about 6 or 7 catches. I find way more Pokémon which doesn’t make sense because I walk past plenty of pillars.


Needs better team descriptions

KingEddy14

I hate how the options are just “red faction” or “blue faction”. Give the teams some descriptions, some backstory, something! I would really love to feel apart of a team rather than just choosing a color. Thanks!


Amazing

Joe925394720

I love everything about it, but I think that pillar of abundance should have a location so you know where to go to ding the pillar.


Thanks for responding!

Bvjw26

Even though I’ve been having problems with the game! U guys have responded to each of my reviews and I appreciate that! It goes a long way! Thanks!


WHY

Meeeeeeeip

too many bugs. and what i mean by “bugs” is that whenever i tap the the sightings list, my character walks off and turns into colors. also there are too many dragonstops, dragongyms, but there are no dragons, and WE HAVE BEEN COMPLAINING IN EVERY SINGLE REVIEW THAT THERE ARE ARE BARELY ANY DRAGONS. just stop and give up you heartless copycats