Draconius GO: Catch a Dragon! Reviews – Page 18

4/5 rating based on 218 reviews. Read all reviews for Draconius GO: Catch a Dragon for iPhone.
Draconius GO: Catch a Dragon is free iOS app published by ELYLAND INVESTMENT COMPANY LIMITED

Structures are not accessible a lot of the time

RakkSoldier

I like this game a lot and would consider playing it a lot more and actually dump a good bit of money into it except for 1 major thing and one minor thing. The major thing is most of the structures are not accessible without walking in the middle the woods or going on to private property or jumping a fence which all things I have done playing this game. I played Pokémon go up till I got to level 38 and I got burnt out on that. Was hoping this would be able to replace that but the location of the structures has killed it for me. Why is there an Arena in a middle of a four-lane busy highway and also the pillars of abundance follow the very center of the road down highway 75? On that note the other minor thing is that the speed cap is far to slow especially with your randomly placed pillars of abundance. Unfortunately this will be the end for me for this game. I gave it a good and honest try for several weeks. If those things were fixed I would happily pay to play your game. On a side note I would on average put 60$ a month at least into Pokémon go. I would do the same for this game if it was fixed.


Wild beast

Tayizzler

Loving this but I wish when wild beast appear we are given the chance to catch them


So close to being awesome!

Mhscharff

I've been an OBSESSIVE Pogo player since day 1. It's been such a source of relaxation & socialization for me. As a level 38 player, I shudder to think about how much $ I've spent on the game..All of these reasons & more have kept me playing on a daily basis. However, over the past 3-4 months I've been increasingly disinterested & lacking motivation to play. Which is why I was THRILLED to find Draconius GO! In the past week, I've been once again excited to turn on a game & go exploring! I love the # of pillars there are to receive items. I find the daily quests and particularly the golden egg treasure hunt enjoyable. That said, there are some basic fixes/ adjustments that need to be made. 1.First & foremost-the speed limit needs to be dramatically increased. Certainly there are a # of features I'd like changed but if I can't even walk at a brisk pace without everything disappearing on the map, it's a problem. I've put up with the non-stop disappearing of creatures & pillars saying "you're going too fast" because the game is new & I've found it exciting. But that excitement can only last so long if I can't can't even jog and spin pillars for items. 2. The number of creatures needs to be significantly increased. 3. The spheres are too heavily weighed down for spinning balls to have consistent accuracy. I've caught thousands & thousands of creatures on Pogo & could throw a curve ball in my sleep. Yet, I'm using sometimes 10 balls on a single creature without even hitting it! It's a bad idea to have curve balls work for some creatures and not for others. Just saying. 4. My last issue is with the placement of pillars, portals & over buildings. But that is definitely at the bottom of the list, for me. Because if I can't spin stops or see creatures bc the game thinks I'm moving too fast, can't really worry about building placement. And if there aren't any creature to catch, no need to be able to reach the pillars or portals etc. All in all, I'm really excited to play this game & see how it & the community around it and grows!


Arena and other game item distribution

Nancy KP

It appears that arenas, libraries and other game buildings were distributed with some sort of spacing algorithm. That might work in some areas, but not in Texas where I am. There is a reason Pokémon go chose to place game items in public buildings and parks. I can not access most of this game’s features as I cannot access the buildings without trespassing. I do like the parts of the game I can use. Adding a note due to developers feedback. How are we going to report a game item in an inappropriate location if we can not get near it? It seems more appropriate to place the buildings in accessible locations.


A few issues

Rngrfandan21

I would give this game 5 stars but 2 things prevented me from doing that 1 which is minor. You say catch a dragon but they aren't dragons. In fact the only dragon I have seen is the mother dragon. 2 which is a major problem. A lot of the pillars and such are only able to be gained by going into people's backyards are on their private property. Which can lead to major problems. This is a problem that needs to be fixed.


More work needed

unknowndove

The game looks far superior then PoGo and the monsters that I have seen are unique and I love the designs. The only thing holding me back from giving the game four stars is the lack of monster spawns. I'm lucky to see a Monster and that's when I'm walking around the same area that Pokémon pop up. Said Pokémon are always the common ones but at least they are there. With this game I can walk four blocks and get nothing. It makes the game boring. The only thing that stops the game from getting that last star - making it 5/5 is the high cost in the shop, the difficulty of hatching eggs- overall this and what I stated before leaves me bored within ten-fifteen minutes. Hopefully your company will be able to do these things because this game is already superior to PoGo and it's not even a year old. If the game keeps going and certain things are fixed it this game will be amazing.


I'm enjoying the game, bit it needs a lot of improvements

SeriousSam88

As a long time PoGo player, I wanted something different and I found some of that in Draconis Go. I like the mechanics and the fantasy elements of the structures. I like the monsters. But the are problems. There aren't enough structures, specifically arenas. They're spaced out too much in populated areas and you have to travel a long distance to find another one. In PoGo, the are a lot more gyms. The other problem is that the arena placement is too random. I've seen a number of arenas in inaccessible areas, like inside gated communities and restricted areas. Arenas need to be placed near public roads so people can get to it.


Inaccessible elements make game unplayable.

HJoelflfy

This game has a lot of potential, but is currently nearly unplayable. From my house I can see three arenas, one library, and four obelisks. ALL but one obelisk are completely inaccessible. They are all on private property - even those that don’t look too far away are set back far enough that you can’t reach them from the road, and I’m not going to wander into stranger’s yards! A couple are in the middle of the woods (and on private property). Others are along roads, but the roads are dangerous and unwalkable, and none of the elements are located in places where it is safe or feasible to stop. This also applies to at least 75% of the “pillars of abundance” that I see. Meanwhile, I work in a 15,000 acre park. Lots of places to walk, drive slowly, and stop. There are a few pillars, but zero arenas, libraries, and obelisks. A portal opened up over the weekend. I was excited until I realized that it was in the middle of a swamp. I travel in a fifty mile circle every day, and it’s the same everywhere. The game elements are located in places that simply cannot be accessed, and in other areas there are few, if any to be found. It’s really, really frustrating, and I’m not going to stick with it much longer. I will also agree with those that say that spawns are too sparse.


Fun but ...

Outohavefun

When are you going to populate Mall of America? I should have said, in Minnesota it's very hard to walk outside in the Winter even though we would love to do it!


Copy

Do 6407

This is a rip off of Pokémon go