AG Drive Reviews – Page 8

4/5 rating based on 175 reviews. Read all reviews for AG Drive for iPhone.
AG Drive is paid iOS app published by ZORG Entertainment Oy

bad game

raed aloushan

booring


Turbo auto use is enraging

guy with a light

This game is a really cool concept but it is absolutely enraging how unless you are going full speed the turbo boost automatically fires when it's reloaded. Oh you're turning into a sharp turned and slowing down? How about I turbo you into the wall at full speed wasting the turbo and ruining the turn. Like seriously it ruins the game with that one dumb feature because as soon as the races get challenging and they are really close it happens on every single one. Also, there's no option to change it in the settings. Please fix it.


Bad Game

José-reviewer

I rated this game 3 stars because I got this game for free but the game is still bad. The game used to be good (when it first came out) until a bunch of update ruined the game. I deleted the game happily. Good thing I didn't spend a dime!


So much potential...

Emery<3 247

I absolutely love this game!!! HOWEVER...some of the level designs in this game need to be redone. Turns are too sharp in some levels, (even the CPUs crash into the walls)... the color scheme is hard to see the road in some levels... the road blends in too easily with the background. I can't advance in the game therefore I don't get to play. Please update!


Awesome

eshaffer

Awesome game......but more cars????


Great game so far, but needs work.

ADricaldari

I have seen gameplay videos and heard much about this game from my friends. I also decided to try the game out for myself, being a huge fan of Anti-Gravity racing games. The sound options could use some work; for instance having separate options for environmental sounds, engine sounds, the computer voice, etc. Adaptive difficulty also needs a tiny bit of work, as it stands the difficulty curve is very inconsistent from one level to the next. Physics need improvement; the ships don't swing from side-to-side as much as would be implied by their appearance, and the brakes are not very helpful. Wall collisions feel a little sticky (and lack any form of audio or rumble feedback), ships seem to stick to the track just a little too much, etc. Visually, the game is beautiful, but a variable day/night cycle and some more variety in the neon building lights would both add a significant breath of fresh air to the game. Some of the tracks feel like they copy-paste throughout their length, making it visually harder to tell at what point of the track you're on and therefore harder to guess upcoming turns. The music is too short, and when a song finishes playing mid-race, it just pauses for a few seconds and then loops. What it should do is shuffle to the next song as soon as possible. Some backstory on the individual tracks you can race on, probably delivered by the computer voice upon starting an event, would help make the existing lore even richer... Ship colors? I don't know why new paint costs money, but it doesn't seem to cost very much so that is forgiven. What is *not* forgiven is the small selection of colors (and lack of different patterns) to actually choose from; I would suggest doubling the number of available colors, as well as enabling players to choose a second color. The boost on the Epsilon feels very sudden, which when combined with the lack of rumble, can really take me off guard when coming up on an open section of track without any walls or when I'm entering a tight corner (Force Touch activation took a lot of getting used to). It would be easier to control if it were a surge of rapid acceleration instead of a spontaneous jolt. Thruster trails could use some work, and aren't visually prominent enough (picture something out of Wip3out, and you're good to go). The camera doesn't sway or tilt as dynamically in other Anti-Gravity racing games such as WipEout 2097 or WipEout HD, and it also feels just a bit too close to my ship. That said... This is still a very fun and simple game to get into, a suitable companion to my collection of racing games alongside Sony's WipEout, Gameloft's Asphalt, and more. Update: - When fully upgraded, the Sokudo and Minstar (in both Tier 1 and Tier 2) are underpowered in the hands of the player compared to the fully upgraded Epsilon in the same tier, but because the AI usually has much better reaction times with the brakes and a much better grasp of where to turn, they are nearly impossible to beat when they use fully upgraded Minstars and Sokudos... and that isn't helped by the fact they are immune to the shockwaves and disruptions from the Jump and Auto-Beam respectively. I also dislike the way the camera pans when I use the jump, and the way the Auto-Beam doesn't at least try to maintain a proper racing line (activating it while touching a wall is a bad idea, because you are still grinding against said wall)


Ripoff

Wade877

Paid for the game and then it starts asking for more money. What a real waste of a great game. Oh yea the good deal is $89 for more coins in game!


Impossible to control

BigGulp26

Purchases for Apple TV. So difficult to control, it's not any fun.


Does not work with multiplayer

Jcmathman

Works fine solo. Once you go to multiplayer only one remote works.


DO NOT BUY!!!

52264:&&(BDahdj

This game has no storyline and is just there to take your money, plus it is a waste of time, you accomplish by finishing this game.