Entertaining, but barebones and brief – Front Wars Review

This is a great tactical game in the vein of Advance Wars. (Note: it is NOT a knockoff. The genre is older than AW, and this doesn't have COs nor their powers.) You command a variety of units in a WWII setting in the European theatre. The units are interesting and diverse, so the rock-paper-scissors of this genre is in tact. There are also units of similar design but different function (e.g. infantry vs. mech). The production facilities are also different from AW so that you have a barracks separate from a factory. The unit balance is acceptable. Unfortunately, you cannot check damage before committing to a move. If you move, you move. You then have the choice of attacking or not, and you may move all your units before attacking with another unit. Not being able to check damage is slightly annoying, but being able to move other units around before attacking with one is convenient, where perhaps one unit is in another's way, but you want the second unit to attack first. You move the first, move and attack with the second, then attack with the first. Multiplayer is barebones, and part of that is the small community of players currently playing. It functions, and I have hopes it improves in the future. This is a genre long overdue on mobile devices, and with Front Wars, we finally have a glimmer of hope that it has arrived.
Review by dios achilleus on Front Wars.

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