Keeps improving steadily – Running Quest Review
An interesting variation on Temple Run, and there is promise here! (The RPG upgrades in particular.)
Recent updates have been welcome improvements.
I think it could use some clear indication of why you died in a fight: did you tap too soon, too late, or was that enemy one you couldn't kill? (There's no visible way to tell which ones you can kill, as far as I know.) Death feels arbitrary at the moment; better to avoid all fights, I find, or else games are very short. But you can't get XP that way.A dilemma!
Review by M A 4 on
Running Quest.