Far less restrictions than the SNES Aerobiz games. – Air Tycoon 2 HD Review

I grew up loving the SNES game Aerobiz & Aerobiz Supersonic but always wanted those games to have more cities available and remove the route restrictions and limits. This game pretty much does all of that giving you so much more freedom but there are some things that that the old SNES games had that I'm not seeing in this game and hope they will be added at some point. The biggest is that the Aerobiz games had the ability to buy certain businesses to boost city economies or tourism ratings which in turn you'd receive more passengers on your routes and you could spend money advertising those routes for even more passengers. Of course you could lose money on those ventures too. Air Tycoon lets you buy businesses but they don't seem to do anything for boosting passengers. A secondary ability was that the SNES games had complex passenger load calculations i.e. open a NY to London route would generate a certain number of passengers but if you or a competitor opened a new route from say NY to Paris, Aerobiz would take in account that some people were taking the London route to get to Paris and would then drop them from the London route when the Paris route opened up. I'm not seeing any effects like this in Air Tycoon unless I missed seeing them. Maybe the calculations are too complex for 100 some nodes but even a simplified system would be nice. All in all I give this game 4 or 4.5 stars with some room for improvement and I'm just as addicted to playing this game as I was the SNES ones. This game is a natural for a touch interface and eliminated the controller awkwardness on the SNES. If I could just merge the two games, I'd probably never get any sleep. I keep looking to see if Koei ported the Aerobiz games over but no such luck. I keep looking for Koei's Uncharted Waters game also or similar game but haven't found one yet.
Review by SXL168 on Air Tycoon 2 HD.

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