Fantastic, period. – Seedship Review

It's such a simple concept, but complex in what you can do with it, and the stories you can make up to go along with it. I always play as a classic over-zealous AI, one whose primarily goal, to preserve the lives of its passengers at all costs, forces it to disregard the idea of landing at all costs, instead opting to keep searching indefinitely at the expense of every other system besides life support, because it thinks that's the only way to ensure their safety. (It's also just pretty fun to get all the systems as damaged as possible without failing. My record is all scanners gone except gravity at 7%, only 3% on the landing system, 353 passengers remaining, both databases completely depleted, and no remaining surface probes.) I'd really love some new random events, and I think the idea of some rare random event actually changing the AI's goal from finding a suitable host planet, to instead just letting the remaining humans live out their lives on board would be cool. I think it should be a diffucult ending to get however, with the need to somehow bring back some resources from planets you pass by, and then to completely deplete the landing system.
Review by MarbleSwan on Seedship.

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