A lot of issues – European War 6: 1914 Review

This game is truly amazing I’m glad you have intertwined diplomacy into the game. One thing about it is it should not cost so much gold and resources to make a country that has been reduced to rabble become neutral. I was playing as what I think was the Soviet Union and I had pretty much destroyed Russia. They had 3 cities that had been leveled. They want 1200 gold, 300 mechanical parts, and 100 books just for them to surrender AI you guys need to stop avoiding the topic of you terrible AI system in conquest is just stupid. There has been an improvement to friendly AI that tends to make them last longer but it still does not matter. I love the role play of this game but when I try I just get crushed or am locked in a war where I’m inching towards victory, giving my enemy’s allies time to kill my allies and slaughter me. I wish you would tell us what the logic is behind it. I tried going France and I was first pushed back by Germany and lost three cities, I eventually gained them back but they just kept throwing units at them Diplomacy is a good idea and has been wanted by the community for a long time but was poorly executed. In the first ww1 conquest one France Russia the Ottoman Empire, austria, Serbia, Belgium, and the UK should all start. Leaving Serbia to die with no backup at all is not the best idea, the rest of the small country’s need to come in ALL at the same time so they are not just destroyed by the world powers. This is because if I go France or The UK those precious 2 turns are a life and death decision time for Belgium and for France( if you go them) I share all this with you because I do thoroughly enjoy this game but these are some major problems that you should fix From, a long time supporter
Review by Da , one on European War 6: 1914.

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