Meh, could be better... – Rolplay Online TCG Review

I has around eight hours of marginal fun. I'm done with it now. Things that need work... 1. Not enough players to challenge yet. Game is new, but I played 95% of the time with "trainers". 2. Choosing class is the first thing you must do. Then you play hours before realizing how it effects you. Many cards are class specific. While the role play idea of choosing class fits the theme, it just frustrated me. I don't want to replay hours of gameplay just because I now realize that I don't like my class. 3. Related to 2 above. You buy cards, often with hours-worth of gold, only to realize that they aren't compatible with your class or you level. That's just stupid. Somehow describe the cards to us before we spend the gold on them. Again, another point of pointless frustration--especially given your business model. Hope these suggestions help improve the game.
Review by sig the seamonster on Rolplay Online TCG.

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Unknown 1453

Meh, could be better...
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