Too many bottlenecks – MARVEL Strike Force: Squad RPG Review

Art work is great. The simplest example is leveling. To go from one level to the next requires gold and training mats. There are three types of training mats. Gold and mats come from RNG, opening orbs. The amount you get from playing is 40-50 level 1 per day, going from level 55-60 requires 2500. Plus you’ll need around 500k gold, orbs give average of 120k. You’ll earn 2-3 orbs a day if your alliance raids everyday. Then there are gear levels which are the real bottleneck. It’s $15 for 10 of item you need 24. That completes one of 6 gear pieces needed to reach the next level. Then you have star levels. Gold stars which for many characters are only available through $, and red stars that give large stat increases. You can promote one character a month from 3-4. The minimum for a character to be useful is 4 yellow and 4 red. To go from 4 red to 5 red is 3 months, if you don’t promote any other characters. Then you still have 6 and 7 red star promotions. 330 days in I have 0 of 150 characters at this level after spending more than $2k. That isn’t the end of the bottle necks either.
Review by Xkxe003 on MARVEL Strike Force: Squad RPG.

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