Tales of Crestoria - 9/3 – TALES OF CRESTORIA Review

[Story] - 4 out 5 stars Love the original characters and overall plot for the Tales of Crestoria game, however it’s a bit jarring to see previous Tales Characters from across the series being incorporated into t he story as if they were originally part of the Tales of Crestoria universe. Especially for fan favorites, it seems a bit awkward knowing their original storyline in the games kind of stripped from them keeping mostly their personalities behind and quirks which feel out of place in Crestoria at times. —————————— [Gameplay] - 3 out of 5 stars Mostly auto-play gameplay, long grinds for materials via in-game raids and events. Battle system is pretty straight forward in elemental team compositions and stacking up hits via “Artes” from the Tales series to do more damage. However a big disclaimer to the game that it is “extremely buggy!” if not the buggiest mobile game I have ever played. For new players it might almost be necessary to look up a list of bugs in the game that have not been relatively fixed since launch because they can make or break the entire experience for someone. There is also material grind “issue” where at some point in-order to ascend your units to their max lvl. 100 you need to gather a bunch of ascension material whose drop rates per raid are minimal at best. Each raid takes a couple of minutes to complete, and you get better/more drops only if you rank high per raid, making it difficult for newer players to earn material drops per raid and ascend their units quickly as opposed to Veteran players. ——————————— [Gacha] - 2 out of 5 stars Look, Gacha frankly relies on Luck, even though I am semi-lucky since the game’s launch. The Gacha system in this game is a bit horrendous to people without much of it. There isn’t a spark system in place or anything that will help out your next Gacha pulls if you have bad luck the first time. Even with rates for units available it’s still basically a 50/50 chance every time whether or not you get an SSR unit in the game or if they are even the focus banner unit. You need 2,500 gemstones to summon 10 units every time, but the rates you get these gemstones is relatively low ~30 per story quest if you are able to clear every mission on them. Grinding up gemstones and waiting for daily gemstones rewards to make 2,500 gemstones for one 10 unit pull and to then get nothing is incredibly frustrating for many newcomers, who have quit since launch.
Review by Kin.D Grove on TALES OF CRESTORIA.

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