nice implementation of a real game – Polycubes Review

Update / down from 4 to 2 stars. As you get to higher scores the interface becomes VERY frustrating and unreliable. Doesn't always register taps, so it's hard to move fast enough, buttons too close together so it's easy to incorrectly place a form. After working to a high score this is VERY irritating. _______ Really nice to see this available on the iphone / ipad. One of the classic games really worth playing for the mental workout (and fun). Really beneficial for development of "mental rotation" skills. (Folks need to understand that in order to play well and get the benefits you need to learn the blocks AND how the controls work... and the quickest way to get the orientation you want with fewest keys. There's a learning curve, but it's worth it.) Good job, VERY welcome. REQUESTS: - Ability to customize block sets, or at least have the standard blockout sets, full 5, 6 piece (all variations sets), etc. (Very hard to play with some, yeah... but thisbhas never been a game that you "win," the goal is to hold off "losing" as long as possible. It's challenging by nature.) - Something that would be cool, that I've never seen would be a mode in which a piece is shown in some one orientation as a "target," with a the same piece, shown in a different orientation to be manipulated into the "target" orientation in as few key presses as possible. Sort of a "training mode." That would rock itbright over the top. - The above in an iPad HD version would be great.
Review by KD Jones on Polycubes.

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