Nothing to ‘solve’. No variety. Overpriced BORED. – ½ Halfway Review
The ‘solution’ to every ‘puzzle’ is one (1) of four (4) moves:
1. Swipe up
2. Swipe right
3. Swipe left
4. Swipe down
That’s it. Of note: some of the puzzles require a 2nd swipe! Really adds... nothing.
The user interacts w/ each puzzle 1-2 times by swiping. After swiping, the user is then forced to watch the dots travel on their path for 5-10s. Assuming that it takes a full second to swipe, the ratio of time inputting vs. time watching the dots post-input is:
1-2 swipes->1.5 swipes->1.5s spent swiping/inputting
5s-10s dot watching->7.5s spent watching
1.5s/7.5s->3s/15s
3s/15s->1s/5s
1 second of input is followed by 5 seconds watching dots
Everyone playing ‘1/2 halfway’ ‘solves’ each ‘puzzle’ with an identical process and solution. One swipe(s) followed by watching your dots travel the same path path for the dot to reach it’s target. There is no creativity, no problem solving, and no challenge.
‘1/2 Halfway’ is ~25m of boredom. That’s 4 minutes, 10.2 seconds of interacting/inputting, compared to 20 minutes, 49.8 seconds watching dots dance around.
Review by Yung Yeezi on
½ Halfway.