Terrible game if you hate losing. Always. – XCOM®: Enemy Within Review

It started off so well. I’m a huge fan of the concept of this game (maybe). Building facilities, upgrading soldiers, turn-based tactical strategy... yes, please. Missing three shots in a row with 80% chance to hit, then having my top ranked soldier get killed in the first enemy attack in two hits on easy mode... no, thank you. There is way too much prep time involved in this game to lose so easily. Maybe I just don’t like this TYPE of game. I think I like the idea of perma-death and the strategy and immersion it provides, but that’s the problem with this game, you invest a LOT and play very cautiously to AVOID having your best soldier killed only to have bad luck (or bad design) cause you to lose so easily. Sure, you can save your game anytime, but that seems like a poor game mechanic and misses the point anyway.
Review by Roughmatter on XCOM®: Enemy Within.

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