Devs please fix – Realm of Alters - CCG Review

Thanks for the update devs, although I don't quite see changes in these issues yet: 1. Waaaaay too many disconnections, out of the games I've played half of my opponents got disconnected, and a quarter of them I did. Reconnecting didn't let me keep playing. 2. Clearer visual cues. Flashing the bar when my turn is almost over certainly makes me panic, but doesn't give me the seconds I have left. The counter for the mech champion's skill is kind of weird if you're not used to it. Why not just use orbs like you have for the shield champion's skill? 3. Effect descriptions need to be visible BEFORE playing the card. I see that they're visible on the field but what about spells that get used up right away? You think we should experiment to find out what effects do? 4. Players who haven't spent any money yet will have a long time before they have enough cards to use a deck other than the sample ones. Maybe make a few more sample decks? Or give more cards/coins/gems? I think once they see the game is good they'll drop cash on it but give us kind of a hook first haha. 5. Also it heats up my phone like crazy. And loading takes awhile (and doesn't have a smooth transition screen like other games). It's got potential. Please fix the things above. I put them in order of priority. I'm giving you 5 stars because I think you'll fix it and I want to see where this goes! I love that turns are free of "phases" (attack phase, summon phase, etc). And you have some other interesting ideas that I haven't seen before, like how the cards themselves can be sacrificed for shields or mana. Or how "mafia" is one of the card themes right alongside dragons and mech and goblins. I'm sad the game is at 3 stars right now on everyone's overall, this could be 5 star game all the way with some more updates from the devs.
Review by czzzz97 on Realm of Alters - CCG.

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