Amazing, but a small suggestion – Fight Club 5th Edition Review

I have been using this for my NPCs for a while now. And once you go through the trouble of importing everything, it’s awesome. I even managed to tinker with it a little bit to allow myself to play beyond level 20, courtesy of a DMs Guild supplement I own. I did have a few problems with it, but that’s mostly because D&D doesn’t officially support play beyond 20th level. So any problems I have I can’t fault the app for. I would like to point out now, that almost all of the suggestions I gave before have been added. There is now a way to edit when your spell slots recharge, and you can add counters to the class itself. It essentially functions the same as adding a counter to the main page, at least on old characters made before the update, but it can be nice to know where certain abilities go when scrolling through your class page. However, for new characters, all classes now come with pre-loaded counters so you don’t have to input them. Barbarians have rage, monks have ki, etc. My above suggestion of adding extra damage die to weapons still stands. However, as I said before, it’s easy enough to add an attack to the main page. If I had anymore suggestions, they’d be minuscule. A few different options for rest resets. Stuff like Divine Intervention falls into this category. It has a chance of working, and if it does it recharges in a week. If it doesn’t, it’s a long rest. I’m not sure as to how easy this following suggestion would be to make work. However, here’s my suggestion. • For abilities that have a longer charging time, like a blessing one of my characters has from their god, which recharges in a week once used. There can just be an option to set a recharge time as a week. And once a certain amount of long rests have been taken, it resets. Or something like that. • There could also be an option for the gray areas like Divine Intervention. A recharge option for that specifically. And when it’s used, you can either make a mark for a success or fail. On a fail, it recharges on a long rest. On a success it recharges in a week. Once again, I’m not sure as to how hard this would be to make work. And this suggestion doesn’t have to be taken into consideration. This app is in a good place as is. I’d give it a 4.8 if I could. There’s just a few little things that could be made slightly better. However, all have a workaround for the time being.
Review by manlyson on Fight Club 5th Edition.

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