Almost unplayable – GWENT: The Witcher Card Game Review

Rest assured I’m not an ill experienced player complaining about something I don’t understand. I’ve been playing gwent since Witcher 3 and I’ve been playing the stand alone game since the beta came out on both PS4 and pc. I’ve had almost no complaints about the game on those platforms which joy and I came to play on mobile. That is where the problems began to stack. With my internet connection of 470mbps down, the game is almost unplayable as every few seconds, I am hit with connection lost text boxes lasting several seconds and have often lost matches purely to a lack of connection. A problem not present on other versions of the game. I’ve tried playing on this mobile version for days and I’ve not completed a single match that wasn’t ruined do to the server just not functioning for me. Furthermore, little seems to have been done to make the UI and controls work for mobile. Placing down cards and targeting for effects has been so flawed that more than three attempts to target the correct card with an ability with often failed attempts targeting the card I want tapping on. Along side your cards being so bunched together, even on a large phone screen, where tapping on the exact card you want doesn’t pick such a card but rather a card next to it even if you couldn’t be mistaken on what card you were tapping on. I’ve given this game a week on mobile, and while it functions perfectly on other platforms, my experience here has been unplayable and unforgivable.
Review by Unit 514 on GWENT: The Witcher Card Game.

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