Too much p2w – Magic Rush: Heroes Review

Giving this game a 4/5 just cause of the creativity and mechanics of the game. Played this game for over 3 years and made a lot of fiends which added to the map war experience. Our guild was known through other realms as whale killers. Despite having an extreme difference in team power, we made up with strategy. But it got to the point we’re it started to be necessary to spend just to “keep up” with the enemy. What I loved about this game was the constant balancing of heroes for pvp. It added that element of finding that team comp that worked best with what you were building. Now the down side is the constant new release of OP hero that you must put big $ into the event to get decent turn out. Just to have a hero come out next week that almost 100% counters the previous one. Then the addition of more elements to pay for you to boost your power added more to the level of p2w. It saddened me to have to quit just cause there was no use to be playing at that level on a mobile game. I tried to come back and play again a year later but, it was too far to gone and too much to be playing catch up.
Review by biggousRichous on Magic Rush: Heroes.

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