Bad algorithms – Pokémon Shuffle Mobile Review

62. That is the amount of times I have beaten Ralts and not been able to catch him. 12 move stage, 9 moves left, catch rate of a massive 15%. Three wiggles, pop. Oh yes! Super Catch Power activate! Up to 67%! Finally! Throw the great ball. Doesn’t even wiggle before busting out. Whoever designed this area needs to be taken out back and beaten. The catch rates are abysmal. Most of them are in the “yeah it is so low we didn’t even bother calculating a percentage for you.” Not only that, but you have to catch some of these purely to pass further levels. I had fun picking this game back up again after some time, but then ran headlong into rampant greed and stupid decisions made by programmers with a sadistic side and dollars signs in their eyes. Sorry but after 62 attempts, you broke me. Again. Have a great time trying to squeeze more blood from a stone devs, you are absolutely stupid at this point and need to rethink playability because without it, you make zero dollars. Did I mention that you may not even get to play due to all the hard crashes? Hey devs I have the screenshot if you even care to see it! Maybe it would help you to actually make the game playable without a few crashes when you do ANYTHING.
Review by KashandBiddy on Pokémon Shuffle Mobile.

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