There’s a huge problem with PAD – Puzzle & Dragons (English) Review

I played this game ever since 2012 and poured in countless hours into it. Unfortunately the game became boring for me somewhere around 2017 and for the longest time, I had no idea why until now. This game’s center is the power creep, the dungeons/enemies, and the gacha aspect which both started to deteriorate as time went on. First off I should preface that the gacha rates for the stronger units and the ones that have any use, in most cases have an abysmally low drop rate, even when there’s a multiplier. You tie this in with team compositions that require very specific units/enhancements, but fortunately, there are other teams you can come up with. It starts to become a problem because now the new harder dungeons require certain compositions, if not specific. At some point in the difficulty curve, skill doesn’t play into the game and instead it becomes so reliant on what you can get out of the gacha or REM (Rare Egg Machine). Pair this in with the ever rising power curve, it’s nearly impossible to follow it unless you’re really lucky or you pay for rolls, and even then, luck still dictates what you get, and keep in mind, the rates for good things are ridiculously low. On the upside, this game has such amazing art and lovely styles/themes from the dungeons’s creativities and monsters in itself. The game doesn’t have to just be about beating every dungeon; collecting visually appealing monsters including the dramatically epic dragons to the blatant fan service. The game is good and still holds a place in my heart (and in my phone storage), but the game itself needs work.
Review by BJangalang on Puzzle & Dragons (English).

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