Bad luck – Dungelot: Shattered Lands Review

I’ve never played a game where the rng was so consistently and catastrophically skewed against the player. Not just “aw man, I still didn’t get whatever” but “aw man, I’m dead again, 3 dungeons into the 20 dungeon run...again.” Some people consider this a challenge I guess, I don’t, I just think it’s needlessly frustrating. The graphics are cute, the gameplay is moderately fun, it would probably be a top game for me if I could play longer at a stretch without dying (if they added some sort of difficulty slider so the die-hard challenge lovers could bang their heads to their hearts’ content against the rng and more casual players could just like... kill some time seeing what the game designers got up to in the further levels?). From the other reviews *eventually* all the dying let’s you build up enough stuff to counter *some* of the horrendous luck but I don’t see myself playing long enough to find out. Level-level-dead, rinse and repeat from the beginning forever, isn’t much to get excited over.
Review by Jj75476 on Dungelot: Shattered Lands.

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