Gacha is like gambling – Puzzle & Dragons (English) Review

Know when to roll is a key thing with this game. Also compared to Fire Emblem Heroes, this game is stingy in which the amount of “stones” or “orbs” is only given when completing a dungeon of many parts whereas in Fire Emblem Heroes each stage you clear you receive a orb (in-game token to roll for select monsters). With the new monster exchange and evo materials stacking update, newer players will be able to have more space instead of wasting stones when running out of room. I would like to see some kind of storyline dungeon in which features the origin of monsters that gives us some background info of us, users, in the process of “recovering our memories” when entering the tutorial of the game by beating countless dungeons. I would like to suggest newly opposite game mechanics in which a dungeon or a monster spawn to have the ability that switches poison and the heart orb function around in which the “new heart combos” take the function of poison orbs, and the “new poison orbs” take the function of heart orbs when making combos.
Review by Frosstedflakes on Puzzle & Dragons (English).

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