Devs Nerf Like Crazy, Pay To Win, Bait and Switch – SIEGE: TITAN WARS Review

I have been playing this game every day over a year, and I have been one of the top 100 players in the US in the last couple seasons. I loved this game. I really did, but several problems have emerged over the last few months. Mainly with regard to constant, meta-exploding nerfs that have really ruined the game for me. I had been building my deck for a long time, and two months ago cards I had either paid to get to a certain level or ground like crazy to get to that level were nerfed to being useless. So, I set up a new deck. Which last week, almost every card in my deck got knocked into oblivion. Once you hit 1000VP, the matchmaking in the game changes, basically 40% the time you are against people who you have a fair competitive match, 10% against people you will destroy and then 50% you are against people you don’t have a chance with. The only way you have a chance of making up for the mis-match in matchmaking is to use a creative strategy where you rush the castle and skip the towers. The devs don’t like this, they want you to play the cards the way THEY intended, regardless of how you want to play them. In the last round of updates, cards were reduced by 60% of their effectiveness. Other cards had random variables added to them to make them less effective. Even though you may have paid real money to improve those cards when they did not do these things. It’s like Samsung updating your TV to lower its resolution after you have had it for a year. I had five of the cards they just nerfed in my deck, and I was not even coming close to winning every game. It was not like people weren’t figuring out my strategy and successfully countering me. They also love to introduce major game changing mechanics every month. Last month, they introduced dusting cards you don’t want that can be used with gold to create cards you do want. Good change, but rather then giving that time to impact the game, they roll out another slew of changes. The game has no constants, any thing you spend your time investing in can be upended at any point without regard for the time and money you have invested in the game. Everything is designed to get you spend more real money, which I am not going to do all the time. The devs have even admitted that they don’t test out a lot of the changes they make before they drop them. Bottom line - nerfs and buffs should be used to solve problems in the game, and should be done as a last resort. Rather than how these guys drop them because too many players are using a card or not enough players are using a card. Also, constantly arbitrarily adding features that they don’t plan to do much with makes the game frustrating then fun. BTW, has anyone gotten a universal card yet? See what I mean?
Review by wildbill2010 on SIEGE: TITAN WARS.

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