I don’t get this game until they balance level diffs – Dragonstone: Kingdoms Review

The game is completely imbalanced towards high spenders. A handful of players with too much disposable income on server 2 constantly zero the majority of the server because they’re so much stronger. War parties were implemented to try to help lower players team up, but they take too long to form and attack allowing the target a number of options to get away instantly. also these options now cancel the war party, allowing the target to control when defending players troops are unbunkered at their bases and vulnerable to being annihilated in smaller groups. This turns the only real chance at leveling the playing field into nothing more than a huge risk to the lower level players that need help. As it currently stands one player can instantly attack anyone on the map indefinitely through teleports that have no timers on them. Any kind of castle moving items should have a timer on it so the huge spenders can instantly poured in and out at the first sign of danger and so that people have a chance to defend/retaliate. These items should also share a timer with bubbles, or at the very least ports and bubbles should both cause at least a half hour cool down preventing the other from being used so players can’t port in, instantly attack and bubble until they’re able to port out making the already completely outmatched cowards completely invincible. Handicaps should also be implemented based on players might levels that prevents players from attacking anyone who is less than 1/3 their might. Unless you spend more money than the highest spenders in this game you will have very little chances to grow or fighting someone your level without a big spender porting in and ganking you the second you return and are not yet bunkered.
Review by Awfhijde on Dragonstone: Kingdoms.

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