177 days later... – Dragonstone: Kingdoms Review

After almost 6 months, and making it 124 days before one of “special buys” actually seemed worth it, I almost completely regret not giving up on the game months ago. On the plus side, my $5 didn’t entire go to Ember Entertainment, but back in January (around 80-90 days in) I considered quitting and I decided to hang around and enjoy what I could. While other realms may be “better” than where I was, the game definitely caters towards rewarding those willing to spend, and spend, and spend. While you can remain free to play, you are looking at upwards of 350,000 gems (earned at up to 100 per event every 6 hours) simply to purchase the items required for structural building upgrades, and a single “level 24 building upgrade” that is awarded once per ‘month’ based on sequential logins would also severely limit the ability for a free to play customer being able to max out their structures, if they managed to get the other required gems, first. If you don’t mind being borderline abused, or are looking to be [not so] micro transactioned, with $5-$100 (non-‘starter’) options available, for (hopefully?) months to come- it definitely could be the game for you. For me, I’d much rather would have not invested upwards of 800 hours for the relative lack of enjoyment I got out of it for “most” of my time I spent in the game.
Review by mcham27 on Dragonstone: Kingdoms.

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