Great! But not tournament level play. – Miles FE Review

It’s sad to see all the haters out there upset at the 30 second video ads that play after every game. It’s fairly nicely implemented and if you don’t like a mildly bothersome ad then pay the $5. I’m a MB expert both in terms of the game AI/coding AND the official gameplay rules. I give the game play coding about 80%. It always plays the same way and the way it plays is not guru level. As just one AI example: the AI should balance between stopping you at the beginning in order to try and keep you Shut Out, versus keeping you from doing a Shut Out on it. It completely ignores itself trying to prevent a Shut Out against it be always wanting to attack the player EVEN IF THE PLAYER HAS ALREADY PLACED MILES AND IT HAS PLACED NONE. It would be nice if there was an end-game next-to-last draw, last draw, deck depleted AI coding. I don’t mean BETTER AI/coding, I mean ANY coding!!! There is ZERO end game strategy. In terms of gameplay, there are some little things. With the UI and lack of coup fourre obviousness and auto-draw its hard to tell if it’s even properly following the rules: you only get a coup fourre if the safety is ALREADY IN YOUR HAND not if you get it on your draw that turn. But it’s so hard to tell what it’s doing cuz the UI. SUGGESTION how about making the ad only play if you win? Or if you lose? Or make it selectable as to if it plays for winning vs losing? Or make it play after only finishing each ROUND of score 5000 winner? At bare minimum... auto coup fourre would help. Many MB implementations do this and play a sound when doing this. Overall the AI is something I would expect from an undergrad computer science project. Not bad. But clearly not written by a PhD in conjunction with a tournament level player. Tweak the starting play, for god sakes add some end play coding, add auto coup fourre and maybe tweak the ad play on free edition. Overall, fairly nice.
Review by Smurf Daddy 2000 on Miles FE.

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