Good story, not really a game. – Grayout Review

I loved Blackbar, so gave Grayout a whirl, too. The story is wonderful; it places you in a chilling dystopian scenario with sadistic keepers and little hope of escape. I enjoyed it. But as for gameplay, there’s not much here. The only “puzzle” comes from trying to figure out what the game designers thought my responses to other characters ought to be. And if the game designers thought, for example, that I ought to respond “That’s the right answer” then saying “That is correct” or “You’re right” or “That is right” or “You’re not wrong there” or even “That is the right answer” won’t be accepted by the game. I understand they wanted me to experience the frustration of helplessness and aphasia. But this is just the frustration of pure guessing, like randomly trying numbers on a bike lock until it opens. There’s never the delighted feeling you get when you finally figure out a puzzle based on cleverly hidden clues. There are barely any hidden / contextual clues to discover. The rest is just moving words around until you guess right.
Review by Turrean on Grayout.

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