Along time ago… It was fun. – Star Wars™: Commander Review

There's a big problem with this game. I have been playing it for several years now. And with all their updates and as I moved up in ranking... The truth of this game became clear. It's a pay to win game. Let me explain. There are two big things happening with this game that conflict. One part of the game ...you were constantly being attacked from outside players on the opposite side of which force you are with. And you are attacked so often that it's impossible to heal your team fast enough to prepare for the next attack or even for yourself to attack another player. The only way to do that is to purchase crystals and have a so called timeout or protection from attacks. This will allow your teams to heal and you get to save credits.... etc. The other part of this game is the squad wars… Which to me should be the sole purpose of this game. Here you team up with other players and build a squad to fight other squad team players. Issue is that with these two scenarios of the game completely conflict. There are times that I am attacked within minutes from the last attack. I spend more time healing and rebuilding my team then actually playing this game now. I went from having 3500+ medals to now 1500 medals. It's a joke and I totally lost interest in it. So if Disney you were listening .... I doubt you are ....you really need to change the structure of how this game really runs. You should break it up ...give the option to either fight alone or to join a squad. And leave it as that ....mixing the two is a complete mess.
Review by backyard SURFING on Star Wars™: Commander.

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