Would be higher but... – Star Wars™: Commander Review

Thank you for fixing the chat lag. The matchmaking imbalance needs to be addressed for Rebels. This is the #1 issue for the game. It’s impossible for Rebels to progress and compete in the game because they cannot earn UCL on conflict planets other than Tatooine. Rebels see only real “live” Imperial bases with buffed Guard Reserves and Squad Center troops while Imperial players are matched with easy Dev bases that have no buffs or Squad Center troops. It’s not hard to see how this makes it impossible for Rebels to compete in conflicts. It takes 20-30 minutes to cook a load out that can get 2 stars while Imperial players cycle through easy opponents using partial load outs. Rebels need a fair chance to earn UCL class in conflicts. Either make the Rebel Dev bases that Imperial players face much harder (including high level buff for buildings, turrets, and guard reserves) or present the same number of soft Imperial targets to Rebel players. The matchmaking logic must be changed so Rebel players are offered the same opportunity to attack easier targets in conflicts and compete for UCL.
Review by No Regrets2 on Star Wars™: Commander.

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