Developer making the game bad – Summoners War Review

When I started the game was largely pvm with a light touch of pvp. More recently the developer has switched focus toward heavy emphasis on pvp and pvm being an after thought. Given that some monsters are significantly better than others and the player has no control over which monsters they get it means unless you are lucky you will be at a significant disadvantage. Same with tunes which are very important. Even worse are the randomness which can result in you enemy having 5 turns which you have one despite having the exact same runes. For some reason they implemented it such that player has less chance to get the proc than the computer controlled player which significantly increase frustration. Similar thing happen with the resistance. When it was mostly about pvm theses things didn’t matter so much but now the game will make you more stress and upset rather than making you have fun and relax. The new siege battle concept while interesting conceptually is designed to pile up additional frustration due to: - Very poorly balanced match up - Twice as many looser as winner - lack of information about what you are really facing (runes and the like, arena grade is meaningless since many strong account Smurf’s in arena) meaning the human player has a higher chance to loose individual battle And contrary to what com2us claim the strategic element of the game is now gone since even if you have the perfect counter, the other team is just going to proc violent until your mons are all dead. Given the state of things and the huge time investment required, I would not advise picking up the game at this point, and I am in the process of considering quitting.
Review by Eudidhhsifieh on Summoners War.

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