Poor level design – Snowboard Party: Aspen Review

There are way too many snaking half-pipes and quarter-pipes in all snowboard party games, which makes the level design boring. I don’t care about going down a whole run that is one long half pipe, and the slope style courses should be modeled after typical slope style courses or backcountry slopes. There are literally no real-life slopestyle courses that have several 100 foot long quarter pipes. Make the levels with more creative natural and man-made features (eg like those in Steep and ssx). Make a whole mountain that can be unlocked one level at a time, but that can be ridden from top to bottom in one run once the associated levels are unlocked. Create more interesting level objectives. Maybe search for geo-caches instead of the letters for “party”. Make a level where you need to get down a snowy cave with a headlamp, or down a run loaded with rocks to avoid, in the fog where obstacles are hard to see. Make a level with tons of long rails to grind and make rail grinding easy. Make a level with thin air that you have to get down quickly, or a level where you have to avoid shade and try to stay in the sun to avoid freezing, use a wing suit to cross large gaps, or an ice pick to turn well on icy parts of the level. I would pay a significant amount of money for a good mobile snowboarding game. I like the graphics of snowboard party and the leveling up system. The tricks are okay, but not interesting enough to entertain on the completely boring level designs.
Review by Mozaicflo on Snowboard Party: Aspen.

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