No controller support – MEGA MAN MOBILE Review

I don't understand why this game doesn't have controller support, especially considering version 1 came out less than a year ago. The D-pad on the iPad version is way too big, and the action buttons are too far spaced out to use efficiently. You can switch button configurations, but there are no other options beyond that. The game also uses no touch-optimized controls even when they would make sense (choosing a level, options menu, etc) further confounding why there is no controller support. In addition, the game runs very sluggishly, skipping frames often and feeling very "floaty" on the so-called normal speed. At first I thought this was to give the game more of an authentic 80s console experience, but it was definitely never this bad. In short, this is an incredibly lazy port of a great classic game. Kind of a shame, and I hope they update it to fix these problems (but I don't have my hopes up since this is Capcom we are talking about and the game is like $1, hardly on the top of their priority list).
Review by Adrian232 on MEGA MAN MOBILE.

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