Fun, but can improve – War of the Zombie Review

I'v been looking for this type of game for awhile. Though it may have many aspects I look for, it's got room for improvement and a few minor bug fixes. 1. This is minor but when a location is nuked to desertion, it should be considered clear of a syndicate bunker so that local areas that are cleared aren't attacked on a regular basis. 2. Suggestion: If you clear an island of a syndicate base and infected. Local syndicate bases on the mainland shouldn't affect it. Logically speaking it should be a safe haven. 3. Personal Preference: Different unit types, I.E. (Heavy) Riot control units to deal with zeds that get too close w/ high hp and endurance. (Light) Exo-units that are agile w/ low endurance cost in order to run/gun and save trapped survivors, and Rare Hazmat gear units who can get into melee without getting infected after the 1st hit. (Or at least the option to buy re-classing of marines.) 4. Different locations aside from cities and bunkers, like clearing large buildings or ships similarly to when you clear bunkers / tutorial mission. I could go on, but honestly if anyone has an issue. Message the Dev team via the Messager or FB app, they do respond.
Review by Sikesja on War of the Zombie.

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