Super – Super City XL Review

The game is enjoyable, but replayability is limited by the ability to customize powers for new characters. I'm not requesting anything crazy, like the ability to launch nukes from finger-tips, but it feels like some simple powers are missing. For instance, a super that simply regens health really fast at the cost of the power bar. Other power critiques are of the "slow-time" power and the copy-cat ability. Slow-time does the opposite and speeds everything else up to the point of unfairness. The copy-cat ability should also give the user the stats of the copied individual as well, as a mere change in costume is useless. They wouldn't get their power, though. Another suggestion would be the ability to have two powers at a time. The odds of characters having this would be rare, but having multiple powers would really spice things up. I.e. a psychic that can attract objects and force push opponents. A more trivial addition would be a strengths/weaknesses system. This could add flavor. So a character could be immune to ice attacks, but fire attacks would be exponentially more powerful against them. Bullets could be ineffective while green lasers are detrimental and so forth. To give a greater since of strength and endurance, there should be a much higher ceiling instead of 200. This would prevent some civilian from miraculously taking out a super man level opponent. Battles would be more strategic and getting stronger would be more viable. Lastly, the telekinesis power should be a feature everyone has by default. Keeping track of who's who is cumbersome and sacrificing a real power to see who's your friend and who's not is frustrating. Despite my complaints it's a fun game with good customization, but it has so much potential to be realized. Whether you read this or not, thank you for your time
Review by Yoyodggff on Super City XL.

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